So I have been working on a board game which I abonded because I figured it took too little time and then stuff came up and I didnt know how to rework it.
So, you move around with no dice on a board made of "tiles" when you flip these tiles you see a location, treasure, or a monster you can fight.
you can only fight monsters or get the treasure if you have the attack "coins" or the compass "coins" to get them. if you don't its back to start or back to your camp. you have a camp coin to which you can set up at camp sites in each area.
what im showing in the pictures is a prototype which I was going to test.
with 15 tiles in each area (mountain, ocean and forest) and you are 3 people, the game might be over in 15 turns, shorter if you are more people.
maybe its a matter of just adding more areas? maybe. also the areas are made with difficulty, like if you go to the ocean you wont find much, but its easy to find it. opposite with mountain, and forest is right in between.
how to win is also an open ending sort of, I thought of having these "challenge cards" so that you get a challenge to complete, like for example "find and defeat the kraken" the game ends when you do that. but you can also end the game where all of the treasure is found or all the monsters are dead. the "true" ending is when the board is fully explored and you count up your treasure and money, to see who got the most.
I may not have told everything, so feel free to come with questions.
PS: oh yeah the green/blue/grey icons means you need them to fight or get the treasure, the yellow is reward
PPS: also some treasure is showing what its worth if you trade it in, because all treasure have a power which you can use instead.
PPPS: also you can move one tile at a time.
So, you move around with no dice on a board made of "tiles" when you flip these tiles you see a location, treasure, or a monster you can fight.
you can only fight monsters or get the treasure if you have the attack "coins" or the compass "coins" to get them. if you don't its back to start or back to your camp. you have a camp coin to which you can set up at camp sites in each area.
what im showing in the pictures is a prototype which I was going to test.
with 15 tiles in each area (mountain, ocean and forest) and you are 3 people, the game might be over in 15 turns, shorter if you are more people.
maybe its a matter of just adding more areas? maybe. also the areas are made with difficulty, like if you go to the ocean you wont find much, but its easy to find it. opposite with mountain, and forest is right in between.
how to win is also an open ending sort of, I thought of having these "challenge cards" so that you get a challenge to complete, like for example "find and defeat the kraken" the game ends when you do that. but you can also end the game where all of the treasure is found or all the monsters are dead. the "true" ending is when the board is fully explored and you count up your treasure and money, to see who got the most.
I may not have told everything, so feel free to come with questions.
PS: oh yeah the green/blue/grey icons means you need them to fight or get the treasure, the yellow is reward
PPS: also some treasure is showing what its worth if you trade it in, because all treasure have a power which you can use instead.
PPPS: also you can move one tile at a time.